#pragma once
#include "Entity.h"
#include "../SGD Wrappers/SGD_String.h"
class Object :
	public CEntity
{
public:
	Object();
	virtual ~Object();

	void Initialize(int row, int column, TSTRING file_path, TSTRING description);

	virtual void Update(float fElapsedTime) override;
	virtual void Render() override;
	virtual void HandleCollision(const IEntity* pOther)	override;

private:

	//Image Statistics
	int row, column, image_id;
	TSTRING image_file_path;
	TSTRING description;
	bool debug;

};

